War Game FiguresDesigned after much research into the uniforms and weapons. By some of this countries leading craftsmen Chas.C.Stadden, Clive Knight. Holger Eriksson and David Scheinmann. |
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Tradition of London are happy to tell that we know are agent for Tradition Scandinavia, Any further information or orders please contact Anders Lindstrom at anders@traditionoflondon.com UK customers may also contact Spencer Smith Miniatures at peter@spencersmithminiatures.co.uk War game figures and prospective war gamerHave you ever commanded a Napoleonic Army of 50.000 men or watched from a nearby hillock as the guns blasted grapeshot into a charging mass of Cavalry, transforming it within a matter of seconds into struggling heaps of kicking horses and dying men? Undoubtedly not, but have you ever wondered why the field guns at Waterloo were placed in front of the Infantry instead of well behind them, or how the British Infantry of the day came to stand shoulder to shoulder instead of laying down and firing from cover? Has it ever occurred to you why the French Infantry advanced in massive columns, sometimes a battalion of men in width, instead of trying to reduce their casualties by spreading out in open order? If you had commanded the Prussians at Ligny could you have beaten Napoleon? Had you led the French at defeating Wellington? If the answer to these questions is yes, then you, my friend, are a prospective war gamer. Read more in the Tradition magazine No.1 The Emperor Napoleon and his Marshals and Generals 30mm |
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The war Game an Introduction By Charles GrantInterest in the war game is far from being a recent phenomenon. Model soldiers or figures approximating thereto have existing for hundreds, indeed for thousands of years, and without going unnecessarily into the historical and archaeological details of figurines discovered in Egyptian tombs and the like, actual model soldiers as we know them or as near as makes no difference have been made for some centuries, and it seems logical to assume that where model soldiers were to be found, some sort of war game was not too far away. Initially, however, the popularity of the model soldier was rather limited by the fact that they seemed generally to be composed of precious metal silver, for instance and that the cost of making them, usually by artists and craftsmen, was so prohibitive as to restrict their possession to the great ones of the time and their familiars. Louis XIII and Louise XIV of France had such miniatures and both Frederick the Great and various Czars of Russia seem to have been similarly fortunate. Happy, therefore, are we in this day and age when we can, without undue expense, raise powerful model armies if we like that sort of thing and wage massive campaigns without having to go without such essentials as clothes and food.
The war game with which we are primarily concerned has existed for a hundred years or thereabouts and stems chiefly from the Prussian General Staff Kriegspiel army exercises based mainly on maps whereby campaigns were planned and tried out in meticulous detail in anticipation of the day when the participants had to have a go at the real thing. Von Moltke, Schlieffen and other well known names figure in the history of the war game, but its direct ancestors in this country at any rate are two singularly unwarlike literary figures Robert Louise Stevenson, whose writings on the subject about the end of last century are rather overshadowed by those of the other, H. G, Wells, whose Little Wars was the original vade mecum of the war gamer, although by our present sophisticated standards it is elementary and naive. It took a long time for war gaming to reach its present stage of popularity, in the years between the wars being pretty much at its nadir, although immediately after 1945 the late Captain Sachs of the British Model Soldier Society most devotedly kept interest alive. His game was based on rules governing World War I and involved a rather heterogeneous mixture of tanks, cavalry, machine guns, etc., missile fire being provided by matches fired from Britains model 18 pounder and 4x7 guns, the troops themselves being the same firms Toy Soldiers . The rules were simple and in retrospect seem quite unrealistic but even so the game was kept going. Indeed I have pleasant memories of one occasion I think in 1947 when I engaged, with Captain Sachs us umpire, no less a personage than the present editor of this journal and, happily, scored a somewhat narrow victory.
25mm The French Army General Staff In the last 15 to 20 years there has been a terrific resurgence of interest in the war game, more or less simultaneously with the increase in popularity of the model soldier itself, and two excellent books have been published on the subject, one in America and one in this country. War gamers, now keenly aware of their more scientific approach to the hobby, are far from concealing their absorption in what might have been considered at one time Im sure it was a pretty puerile sort of pastime. In these enlightened days the What, playing with soldiers attitude seems to be pretty well moribund, if not completely defunct and a good thing too! If, then, we are to look at our subject in the broadest possible way, the war game can run the gamut from one extreme, where a couple of small boys set up rows of toy soldiers on the table or on the floor and strive to knock down the opposing troops with match firing cannon or some other missile to the other, which reaches its ultimate in the highly complicated tactical maneuvers carried out by deepbrowed boffins on the staff on some army or another, such as those I have read of as taking place at Fort Knox, where radio controlled miniature tanks are used in battles on a table covering hundreds of square feet. The terrain is elaborate and realistic, and casualties and damage are recorded by photoelectric cells and worked out to the last detail by computers. Sounds really marvelous which war gamer whatever the period of his interest, would not like to have a crack at directing operation son such a layout? Somewhere between the two extremes and if I ignore the highly entertaining boxed games based on various Tactical problems or actual battles which one can play, it is not because I wish in the slightest degree to denigrate them, but because I simply feel that a war game must be played with actual model troops is the war game we know, which is a descendant of the original Kriegspiel with, however, rather more spiel than Krieg . Based on present day or historical strategy and tactics, it is governed by rules which as far as possible are designed to simulate the particular conditions of the warfare of ones chosen period, and it is played by one yes indeed, solo games are not uncommon or more players, to the discomfiture of one side and the delight of the other although even the loser will as often as not find as much pleasure and excitement as the winner, and that is just as it should be. Probably the most thrilling game I remember was in a campaign wherein a raiding force of mine was hunted all over the place and was finally rounded up and taken it was tremendous fun. One interesting feature of the war game it that the players have to create their own body of rules or adapt one already existing, depending upon just what their requirements are as to available time, space and ready cash. It may seem strange the principles of the art of war having presumably remained pretty constant throughout the ages that enthusiasts have frequently the most conflicting views on all sorts of things, for example, the speed at which cavalry maneuver relative to infantry, but just as the historian uses available facts in the way best calculated to support his thesis, so the war gamer takes the data he prefers to back up his views on this or that war game rule its only human, after all. Consequently meetings of war gamers are often fraught with fierce debates over such points. There are those who regret the apparent impossibility of achieving some kind of universality in war game rules but I am not one of them. Controversy always stimulates interest, and each player should formulate his rules in accordance with the physical circumstances in which he runs his war game he may have unlimited time at his disposal or he may have but one weekly spell of a few hours obviously the tempo of the latter game must be faster than that of the former. The players who have little available time may be inclined to opt for a modern type game, where speed of movement is high, and there are fewer troops on the table as a general rule.
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